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Spin Table Duel
1 play Published Oct 4, 2026 Version 1
Read spin, choose speed or placement, and recover your paddle. An original table tennis duel with bot, practice, local keyboard and two-human online play.
An original table tennis duel with a three-dimensional ball, two-bounce serves and returns after one bounce. Read spin by shape and color: topspin accelerates the rebound, backspin slows it. Aim and power have a visible preview; a separate release commits the paddle stroke. Stronger shots arrive deeper and faster with less net margin; edge placement carries real risk.
One human against a bounded bot, a complete 20-feed practice cycling three spins with actual return/target feedback, exactly two local keyboard humans or exactly two online humans. Touch controls one seat.
Best of three games to 11 by two, capped at 15. Service alternates every two points and every point after 10:10. One serve attempt, own/opponent bounce order, bounded lets, no volleys and a fixed-end arcade variant. This is original software, art and audio, without affiliation or certified sport rules.
English and Brazilian Portuguese guide, restart/rematch, synthesized audio/mute, native display resolution, bounded paddle art and docked touch controls. Landscape (sideways/deitado) preferred, portrait (upright/em pé) supported.
Online is casual and host-managed; results are unverified. Connection/background/safety limits end without an invented winner. No reconnect, host migration or spectators.
How to play
Move WASD; aim Q/E; power R/T; release G to cycle flat/topspin/backspin; release F to prepare. Touch uses movement, aim/power previews, spin cycle and separate commit. Local Coral: arrows, comma/period, [ ], / and Enter. Two local humans require a keyboard; touch controls one seat. Landscape sideways/deitado preferred; portrait upright/em pé supported. Escape pauses solo/local, M mutes. Online Guide does not pause.
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