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Five Card Harbour
3 plays Published Oct 4, 2026 Version 1
Twist, stick and buy toward Pontoon or a Five Card Trick with free fictional points.
Original Deferred Bank / Eight Deck Pontoon: Twist adds a card; Stick requires16; Buy doubles once on2–4cards and permits further play. Equal-value Split up to3hands; split aces one card/resplit. Two-card21 including split is Pontoon, five nonbust cards are Five Card Trick; both win2:1net, ordinary win1:1. Banker wins every tie and hits soft17. Both bank cards are drawn after all player decisions; no early peek. Late bank Pontoon loses the full current allocation, including Buy/Split extras. No insurance, surrender or side bets.
Five rounds and1,000free nontransferable fictional points, initial0or10–100in10units. No money, purchases, cash-out, tradable tokens or valuable prizes. Solo virtual bank and exact online2–6 public player hands, independent decisions, fresh all-seat entropy after every fixed action. Casual/unverified; no secret-dealer/ranked claim.45schoice/10speer/10minsession, missing final receipts or departure abort without result.
Original native blue/brass table and synthesized audio,48pxrelease-only controls, arrows/Tab/Enter/Space/Escape, EN/PTcompleteHelp/rematch. Landscape preferred, portrait supported.
How to play
Landscape preferred; portrait supported. Arrows/Tab navigate; Enter/Space activate focused legal controls. Table Space allocates free fictional points and Enter confirms separately; Backspace/Delete clear. In a hand, Enter/Space chooses Stick if legal, otherwise Twist. Escape closes Help or pauses/resumes solo; F1 Help; M mute. Twist/Stick/Buy/Split, eight decks, H17, premium hands2:1, banker wins ties. Both bank cards are drawn after player decisions; full late Pontoon loss. Exact online2–6. No money or prizes.
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