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Homeward Checkers

Alex

13 games

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3 plays Published Oct 4, 2026 Version 1

Race fifteen checkers, hit blots, enter from the bar and bear off with two dice. Solo strategy bot, bearing lab and exactly two local or online humans.

An original no-wager backgammon game with twenty-four points and fifteen checkers per side. The higher opening die chooses who starts using both dice. Move each die separately; doubles provide four moves. The legal-move list requires the maximum playable dice and the higher die when only one can be used.

Two opposing checkers block a point; a single checker is hit to the bar. Bar checkers must re-enter before other moves. Once all active pieces are in the home quarter, exact rolls bear off; eligible oversized rolls take the furthest checker. First to bear off all fifteen wins. No wagers, doubling cube or stake multipliers. A 700-action session cap draws.

Solo has a rules-aware strategy bot using the same legal engine. Bearing-off lab practices legal moves and complete withdrawal. Hint selects a legal move; Confirm remains separate. Local is exactly two humans taking turns. Online is exactly two signed-in humans with server-seeded reproducible dice, replay-validated legal histories, a 30-second decision clock and casual host-managed unverified outcomes. The future dice sequence is predictable; no ranked fairness or anti-cheat claim. Connection/background loss aborts; no reconnect or host migration.

Proportional native board/checker geometry, separate 48-pixel Roll/Confirm controls, demand-driven presentation, original synthesized roll/move/hit/bear-off audio, mute, solo/local pause, rematch and English/Brazilian Portuguese Help. Portrait recommended, landscape supported.

How to play

  • Blue/online: A/D select legal move, F confirm, R roll, H hint
  • Coral local: arrows select, Enter confirm, Space roll, Right Shift hint
  • Touch: legal-move selector, separate Roll and Confirm buttons below the board
  • All possible dice are required; hits go to bar; all-home permits bearing off
  • Escape pauses solo/local, M mutes; no Undo, wagers or doubling cube

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