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Liberty Cove9
1 play Published Oct 4, 2026 Version 1
Capture connected groups and surround territory on an original9×9 teaching board.
Original9×9 logical-Go strategy. Black starts;place an empty intersection or pass. Connected groups need liberties:clear opposing zero-liberty groups before own groups. Non-repeating multi-stone self-capture allowed;positional superko rejects any earlier board.Pass twice consecutively to score remaining stones plus singly surrounded empty regions.White adds7.5komi.Captures are statistics,not extra points.Play out disputed/dead groups before passing;no automatic dead-stone removal or handicap. Separate confirmed resignation.
Solo same-rule bounded capture/atari/liberty/area bot,exact local and online two humans. Native black/cream stones capped40CSSpx,group liberties/capture/territory previews,separate48pxcontrols outside board,zoom,solo Undo and revision-safe cloud resume,original audio and English/PT Help/rematch.
Full history/superko retained while online wire snapshots use64action windows.Public legal replay/terminal acknowledgment;60-second turn forfeit.Departure/background/deadlines abort without result.Casual client-host outcomes unverified,no reconnect/migration.Standalone saves in-memory,not offline installation.Portrait preferred;landscape supported.
How to play
Portrait preferred,landscape supported. Tap/arrows/WASD select,inspect group liberties/capture preview,then separate48pxPlace. F/Enter place,P pass,R opens separate resignation confirmation,H hint,zoom,solo Undo/cloud resume,audio/mute,EN/PT Help/rematch. LogicalGo9x9:Black starts,capture no-liberty groups,positional superko,non-repeating self-capture,2pass area scoring/White7.5komi;play out disputed groups. Exact local2/online2;60seconds per online turn. Casual host-managed/unverified;departure aborts,no reconnect.
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