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Rankford Quay

Alex

13 games

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3 plays Published Oct 4, 2026 Version 1

Teen Casino Keyboard Touch Online · 2–6 players #pixeljs #rankfordquay #highcard #online

Ace-high cards, a common dealer and real Surrender/War decisions on ties. Free fictional points; solo or online2–6.

Allocate Ante first, then an optional Tie. Confirm and deal. On a tie, select War or Surrender, then confirm your decision.

Rankford Quay is a free high-card simulator with a six-deck finite shoe, reshuffled each round. One card is burned before the initial deal. Participating people receive one face-up card in seat order, followed by one common dealer card. Ace is high; suits are equal. Initial Ante wins net1:1 when your rank is higher, loses when lower, and remains locked on a tie. Optional initial Tie wins net10:1 on an initial tie and otherwise loses.

An actual initial tie offers two separate choices: Surrender returns half the original Ante; War adds exactly the Ante. Choose by arrows/native select or touch, then Allocate to prepare the decision and Confirm to seal it. Reset clears only the unconfirmed choice; it never surrenders a locked Ante. Optional War-deal Tie requires War and pays net10:1 on a second tie. The dealer burns three cards before EACH participating War card and again before the common dealer War card. Original initial cards remain beside the War cards. A lower War card loses both Ante and War. A higher War card returns Ante and pays War net1:1. A SECOND TIE ENDS THE ROUND: return Ante and pay War net2:1, plus any separate winning War-deal Tie net10:1. Stakes are returned once plus the stated net payment. With Ante20 and War20, a higher War returns60, a second tie80, a lower War0; Surrender returns10. No recursive War.

This casual digital profile pins Massachusetts Gaming Commission Casino War rules2020-10-08 sections1/2/3/7/8/9, with Maryland v1.2 per-round reshuffling. Incremental uniform draws from the remaining312card pool have no replacement within a round. New entropy is committed only after actual War decisions; the initial reveal cannot expose future War cards. Previously burned ranks can be derived by modified clients; no secret shoe/trusted dealer or ranked anti-cheat claim. Human deck cutting and physical irregularities are outside this digital practice profile. No progressive wagers or operator/manufacturer affiliation.

Five rounds start with1,000free nontransferable fictional points. Initial Ante plus optional Tie is at most100 perround, in units10; reserve another Ante so War stays affordable. War adds the exact Ante and optional War-deal Tie up to100 within available points. An empty initial confirmation sits out. Non-tied online seats acknowledge any shared War phase without placing a War wager. Highest final points wins; ties share competition ranks. New session restores the free allowance. No money, purchases, paid entry, cash-out, tradable rewards or prizes.

Solo is dealer practice. Online has exactly2–6signed-in humans with independent stakes and one common dealer. Every seat commits fresh128bit-salted choices before every phase reveal; all clients verify SHA256 commitments and sample the same remaining cards without modulo bias. Casual outcomes remain unverified: abort bias, collusion and modified software remain possible.45s perphase,10s without peer response,10min session,8s final receipts. Departure/background/invalid reveal/deadline aborts without a result. No Local, spectators, reconnect or host migration. Help pauses solo and stays live online.

Landscape means phone sideways; portrait also works. Parent Standard/Theater/Full screen preserves state. Arrows select the visible legal choice row; Tab and native typeahead use selects/buttons. From the table Space allocates or selects the decision, Enter confirms. Focused buttons use Enter/Space; Backspace/Delete clears an unconfirmed draft; Escape closes Help or pauses/resumes solo; F1 Help; M mute. Mouse/touch use the same separate action rail, with an exact payout preview. Cancel, blur, rotation and background never submit. No gamepad, rebinding or offline reload.

How to play

Arrows / Tab choose · Space allocates or selects · Enter confirms · Esc back. Actual initial ties offer Surrender or equal-stake War; legal payouts shown before confirmation. Separate Allocate/Confirm/Reset; free fictional points/no prizes. Exact online2–6, live Help; F1/M/Backspace/Delete, pointer/touch equivalent. Landscape preferred; portrait supported.

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