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Triad Lantern
3 plays Published Oct 4, 2026 Version 1
Three Sic Bo dice, fifty predictions and every winning category. Free fictional points; solo or online2–8.
Choose any group and prediction, Allocate, then Confirm and roll. Six groups have fifty choices; each payout is shown before allocation.
Sic Bo uses three independent six-sided dice and fifty predictions in six groups. This simulation pins the Maryland State Lottery and Gaming Control Agency Standard Rules Sic Bo v1.0 payout profile. Small (4–10) and Big (11–17) pay 1:1 net and lose on every triple. A specified double pays 8:1 when its number appears at least twice; triples count for doubles. A specified triple pays 150:1; any triple pays 24:1. Totals 4/17 pay 50:1, 5/16 pay 18:1, 6/15 pay 14:1, 7/14 pay 12:1, 8/13 pay 8:1 and 9–12 pay 6:1. A distinct pair pays 5:1 when both numbers appear. A single number pays 1:1, 2:1 or 3:1 when it appears on one, two or three dice. Winning predictions each return their own allocation once plus the stated net payment; losing predictions return zero. All winning categories are highlighted and recorded, including unallocated predictions. Totals may win on triples; only Small/Big exclude them. No Odd/Even, multiplier or alternate payout variants.
Five rounds start with 1,000 free nontransferable fictional points. Allocate at most 100 each round in units of 10 among any predictions; mixed choices are allowed. Reset clears only an unconfirmed draft. Confirm seals all allocations and rolls; empty confirmation sits out but still rolls. No money, purchases, paid entry, cash-out, tradable rewards or prizes. Solo is shared-result practice. Online uses exactly 2–8 signed-in humans with independent choices and the same three dice. Every seat commits fresh salted choices before any reveal; every client verifies them and derives the same unbiased dice. Casual outcomes remain unverified; abort bias, collusion and modified software remain possible. No trusted dealer or ranked anti-cheat claim.
Online: 45s to confirm each round, 10s without peer response, 10min session, 8s final receipts. Departure, backgrounding, invalid reveal or deadline aborts without a result. No Local, spectator, reconnect or host migration. Highest final points wins; ties share competition ranks. New session restores the free allowance. Help pauses solo and remains live online.
Landscape means phone sideways; portrait works too. Parent Standard/Theater/Full screen preserves play. Select any of fifty choices using the native grouped dropdown or the six table group tabs and visible cells. Arrows move by visible columns/rows and cross a group boundary at its edge. Tab focuses legal buttons and native selects. From the table Space allocates and Enter confirms. Focused buttons use Enter/Space. Backspace/Delete clears the draft; Escape closes Help or pauses/resumes solo; F1 Help; M mute. Pointer/touch use the same choices and separate action rail. Selection preview gives the exact payout and number of winning ordered outcomes out of 216. Cancel, blur, rotation and background never submit. No gamepad, rebinding or offline reload.
How to play
Arrows / Tab choose · Enter / Space act · Esc back. Landscape preferred; portrait supported. Fifty grouped predictions with readable payout preview; separate Allocate/Confirm/Reset. Free fictional points/no prizes; exact online2–8, live Help. F1/M/Backspace/Delete; pointer/touch equivalent.
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